Choose your vehicle.
Ten vehicle classes bring different handling, strengths and tactical roles. Find the one that suits your approach to drifting, collisions and the next upgrade.
A little competitive chaos
Choose your class, pick a driver name and get on the track. Driftex is a fast, top-down combat racer where every corner, collision and upgrade is part of the race to twenty laps.
Easy to join. Room to compete.
Quick races, different play styles
and a good reason for a rematch.
Ten vehicle classes bring different handling, strengths and tactical roles. Find the one that suits your approach to drifting, collisions and the next upgrade.
Join a real-time online race, watch a room as a spectator or share a party link with friends. The race is only a few choices away.
Mouse, keyboard and touch controls sit alongside device settings, music and reduced-motion options. The client also supports installation as a progressive web app.
Under the hood
Behind the simple starting line is a shared simulation, a browser client and a live .NET service. Driftex brings game design, networking and backend engineering into one running product.
Offline AI and online rooms use the same deterministic simulation. Seeded scenarios and repeatable traces help check that changes behave as intended.
WebSockets carry race updates, with prediction, interpolation and reconnect handling on the client. The server controls movement, collisions, laps, upgrades and results.
Matchmaking, persistence, leaderboards and moderation support the player experience. Health checks, deployment tooling and rollback planning support the live service.
Built, tested, connected
Simulation, networking and browser checks sit alongside replay and capacity tests. The aim is a game whose behaviour can be checked as carefully as its interface can be played.
The track is waiting
Give it a race. Try a different class. Bring a friend for the next one.